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The Projects Project
Coinciding with the 40th anniversary of MoMA’s groundbreaking Projects series, we’ve redesigned the Projects website, including a vast expansion of the archives. Read more
The Language of Objects

Kacie Kinzer, Interactive Telecommunications Program, Tisch School of the Arts, New York University. Tweenbots. 2009. Cardboard, paper, ink, batteries, motor, and wheels. Photo Credit: Kacie Kinzer
Many serious and portentous things could be said about the exhibition Talk to Me. I don’t intend to say any of them. Read more
Talk to Me: A Symposium

Aaron Straup Cope of Stamen Design. Prettymaps, Manhattan. 2010. Polymaps, Mapnik, and TileStache software. Photo Credit: Stamen Design, base map data. © OpenStreetMap, CC-BY-SA
In the spirit of the exhibition Talk to Me: Design and the Communication between People and Objects, we have invited a remarkable group of designers, thinkers, and writers to talk to us on the evening of October 18 and all day on October 19 at The Museum of Modern Art. Read more
Hacking the Solari

Hacked Solari di Udine flight board
One of the aspects I like most about working in the Digital Media department is building exhibition subsites, the online complements to our gallery exhibitions. We don’t build all our subsites in-house; many are handled by outside design firms. In the case of Talk to Me Read more
The Real and the Virtual Art Museum
So much of the press and discussion around the Google Art Project has focused on comparing the experience of the virtual gallery with the real, in-person experience. The question seems to be, will the Google Art Project replace or somehow despoil the experience of the museum visit? But I think this commentary overlooks an important part of the Google Art Project: the way it allows users to—in a way—remix and share their experience of so many great works of art. Read more
Today: A Live-Streaming Walkthrough of the Counter Space Exhibition

Nathaniel Longcope and Aidan O’Connor test out the live stream
As video-streaming technology becomes more ubiquitous, we’ve been antsy to try a walkthrough of an exhibition at MoMA. Department of Architecture and Design curator Juliet Kinchin and curatorial assistant Aidan O’Connor have been brave enough to be the first.
Warhol Is Boring, and That’s Great
“I like boring things.” – Andy Warhol
As we prepared for the Andy Warhol: Motion Pictures exhibition, we struggled with how to create an online experience for the exhibition. Our colleagues in Graphic Design came up with a simple and elegant idea: a site where people could submit their own “screen tests” in the style of Warhol’s iconic works, and view others’ submissions. The site is live at MoMA.org/screentests. Read more
Just a Bunch of Paintings with Lines?
At the beginning of the video on the painting techniques of Barnett Newman that we produced for MoMA’s Abstract Expressionist New York iPad app (and the exhibition’s website), Corey D’Augustine, a conservator and instructor of the on-site and online course Materials and Techniques of Postwar Abstract Painting tells this story: Read more
MoMA AB EX NY iPad App: From the Team
With the recent launch of the MoMA AB EX NY app for the iPad, and the new update just released with additional content, we thought we’d take a moment to talk with various members of the team involved. First up, we have Deep Focus, who designed and programmed the app. We spoke with CEO Ian Schafer; lead developer Jason Garrett; group creative director Ken Kraemer; associate art director Dave Kroner; and senior interaction designer Dave Irons. Read more












